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Diabolical marriage

Source: http://gothic-multiplayer.com

Welcome to our new website of new multiplayerprojectfor Gothic II: Night of the Raven!

Without looking back at the past, the situation has led to fused the tracks rapidly developing (especially in functionality) Gothic Multiplayer Accrescere and previously available at the website, technologically developed, but losing race against time Gothic Multiplayer.

Both modifications after the first six months of negotiations and year after the GMPA release and almost 2.5 years from the date of GMP release, finally are united. The developers create a one team that creates one multiplayer modification for Gothic II Night of the Raven.

Gothic Multiplayer may 2013

Modification that through a combination of features, ideas, and forces of the two projects is really unique. We choose the only right path to provide for you a real Gothic Multiplayer platform. The game, which thanks to their uniqueness will set new standards.

From this moment we operate under one common brand name and we’re working on one modification which base is a Gothic Multiplayer Accrescere. However, it uses the strongest parties of both projects. Informations about the new multiplayer will you find out the nearest time – just from this page. The time at which the joined teams GMPA and GMP will create an unusual hybrid.

Temporarily, in your hands we put renamed Gothic Multiplayer Accrescere on which we will develop our platform to launch child of our fusion.

We come together for you, the players, and for the revival of the Gothic seriesTogether we can do more.

Your…

new Gothic Multiplayer Team

Update 0.1a R-8

Added:
- SQLite
- Female models (look SetPlayerAdditionalVisual)
- Scaling players
- Player draws (better for private draws)
- Bots can have the same nicknames
- Default color nickname for players with ID bigger than 100
- Possibility deleting all items from world in config unsynchronised_items 0
- AntyCheat for items (allowed only server items)
- Fight like in Gothic Multiplayer (GMP)

Functions:
- SetPlayerColor
- GetPlayerColor
- SetNicknameFont
- EnableNicknameID
- EnableNickname
- EnablePlayerNicknameID
- EnablePlayerNickname
- IsEnabledPlayerNicknameID
- IsEnabledPlayerNickname
- IsTimerActive
- CreatePlayerDraw
- ShowPlayerDraw
- HidePlayerDraw
- UpdatePlayerDraw
- DestroyPlayerDraw
- DestroyAllPlayerDraws
- GetLeftHand
- GetRightHand
- GetPlayerAnimationID
- SetPlayerScale
- GetPlayerScale

Callbacks:
- OnPlayerChangeMaxHealth
- OnPlayerChangeHealth
- OnPlayerChangeMaxMana
- OnPlayerChangeMana
- OnPlayerChangeStrength
- OnPlayerChangeDexterity
- OnPlayerChangeSkillWeapon
- OnPlayerChangeScience
- OnPlayerChangeAdditionalVisual
- OnPlayerChangeFatness
- OnPlayerChangeAcrobatic
- OnPlayerChangeGold
- OnPlayerChangeWalk
- OnPlayerChangeArmor
- OnPlayerChangeMeleeWeapon
- OnPlayerChangeRangedWeapon
- OnPlayerChangeInstance
- OnPlayerOpenInventory
- OnPlayerCloseInventory
- OnPlayerSpellSetup
- OnPlayerSpellCast
- OnPlayerChangeLevel
- OnPlayerChangeExperience
- OnPlayerChangeExperienceNextLevel
- OnPlayerChangeLearnPoints
- OnPlayerChangeMagicLevel
- OnPlayerChangeScale

Changed:
- DoesWorldItemExist instead IsWorldItemExists
- Each type of item is grouped as a whole like swords, bows, armors and etc.

Functions:
- CreateItem
- GetWorldItem
- DoesWorldItemExist
- SetPlayerAdditionalVisual
- GetPlayerAdditionalVisual

Callbacks:
- OnPlayerKey (keyup restored)
- OnPlayerDropItem
- OnPlayerTakeItem
- OnPlayerUseItem

Fixed:
- SetPlayerPos for npc fixed
- Faster showing/hiding draws (without disappearing)
- Gesticulation on the chat doesn't works when player is frozen by FreezePlayer(). In this case works only PlayGesticulation()
- Animations while using mobs
- NPC are smoothly while fighting (now your AI or FAI should work fine)

Removed:
- Animation of received hit

R7-2 Update

Posted Image

R7-2 Update is ready for download on http://download.gmpa.com.pl/



Added:
-Passwords encryption and other data by MD5(), SHa1(), SHA256(), SHA384() and SHA512()
-Fetching hashes from gothic files from player by GetMD5File().
-Objects kind vob.
-key_rate for keys frequency.
-More error messages while scripting in Lua (checking type of data).
-More global definitions like WEAPON_2H, SCIENCE_ALCHEMY and etc.

SetPlayerEnable_OnPlayerKey()
GetPlayerEnable_OnPlayerKey()
MD5()
SHA1()
SHA256()
SHA384()
SHA512()
GetPlayerIP()
GetMaxBots()
GetMaxSlots()
GetMD5File()
SetServerHostname()
GetListeningAddresses()
Vob::Create()
Vob::GetGUID()
Vob::SetPosition()
Vob::GetPosition()
Vob::GetNumberOfVobs()
Vob::SetRotation()
Vob::GetRotation()
Vob::Destroy()
Vob::DestroyAllVobs()
SetCameraBehindVob()
SetDefaultCamera()
SetCameraBehindPlayer()
EnableDropAfterDeath()
[callback] OnPlayerMD5File()

Changed:
-Unlimited slots for players.
-Unlimited slots for bots.
-Players are listed at the beggining of list.
-Bots are listed at the end of list.
-Serials in 'banlist.ban' are now encrypted.
-Logs takes lower disk space.

GetMaxPlayers()
SetPlayerWeaponMode()
GetPlayerWeaponMode()
SetPlayerSkillWeapon()
GetPlayerSkillWeapon()
SetPlayerScience()
GetPlayerScience()
[callback] OnPlayerTakeItem() - ITEM_CONTAINER (item taken from body or chest)
[callback] OnPlayerKey() - now only 2 arguments, 'keyup' is removed.

Fixed:
-Convulsions animation for bot when he is inactive (S_RUN, S_FISTRUN and etc)
-Gesticulation while you are sitting on the bench and etc.
-Now players shouldn't disappear from your view, or after loaded world (hook Enable).

R-7 Released!

Version R-7 was released. List of new functions is available on our Wiki.

Big thanks to Mainclain for help with gates synchronization.


NPCs Preview

Video you can find in our player.

NPC in GMPA will be release soon.


Update 0.1a R-6

Added:
- MySQL support (look on Wiki)
- Callback OnPlayerUpdate
- Function LogString()
- Synchronization dropped items after death or loss of unconsciousness.
- Opened all the locks in doors, chest and so on...
- Now you can configure your synchronization setting stream_distance and position_rate (http://wiki.gmpa.com.pl/Server)

Improved:
- Synchronization of animations and position (additional set configuration of synchronization).

Changed:
- Callback OnPlayerTakeItem is now called too when player is taking unsynchronised items.

Fixed:
- Showing equipment during typing on chat.

Download

NPCs Preview

Video you can find in our player.

NPC in GMP:A will be release soon.


Update 0.1a R-5-2

Added:
- OnPlayerDropItem()
- OnPlayerTakeItem()
- SetPlayerScience()
- GetPlayerScience()
- Anty-Cheat.

This is update server too.


Update 0.1a R-5-1

Fixed:
- Crash game when world was loaded.

This is only client fix, server is still in R-5 version.

Download

Update 0.1a R-5

Changed:
- Threaded to receive packets, results in very high data transmission. In earlier version GMPA, packets were blocked and had a lot of glamor which resulted in delays.
- In callback were changed arguments. You have to see changes on the wiki. Changes are in: OnPlayerSpawn, OnPlayerUnconscious and OnPlayerDeath.
- On server can be maximum 100 players.
- Players can drop and take 200 synchronized items which are saved on server.
- Now we can taking items which are left out of synchronization.

Added:
Synchronization animations of all instances.
- SpawnPlayer()
- EquipItem()
- RemoveItem()
- GetPlayerPing()
- GetMaxPlayers()
- SetTimerEx()

Fixed:
- Some crashes.
- Currently we can use transformation from runes and rolls without crashes.
- Fixed respawn (open mouth, sloping posture).
- Disappearing worn equipment other players.
- Timers called by SetTimer/Ex was fixed which were crashed server during changing gamemode or filterscript.

Download

Update 0.1a R-4

Added:
- Synchronization of magic/spells
- Synchronization of traveling between worlds
- Function SetPlayerWorld- Function GetPlayerWorld
- Function SetPlayerMagicLevel
- Function GetPlayerMagicLevel
- Callback OnPlayerChangeWorld
- Callback OnPlayerEnterWorld- Line 'ip' to config. Currently you can use manual type your ip address or use automatic get address (delete line 'ip')

Fixed:
- Disappearing players when our camera is too far from our hero- Refresh player animations

Update 0.1a R-3

Added:
- Now server automaticly get your IP. So line "IP" in server.cfg isn't needed. 

Fixed:
- Crashes.

Update 0.1a R-2

Working on 0.1a R-3 - Deleting Crashes

Added:- Callback OnPlayerText (useful for roleplay chat)
- Callback OnPlayerHit (called when player was hit by another player, useful for anty-teamkiller)
- Function EnableChat (enable or disable global chat for enable ranged roleplay chat)

Fixed:
-Reduce lags
-Some bugs but not everything
-Better smoothing player (added sliding player position Y)
-Better streaming players

Open pre-alpha

"Let the Game Begin"

Today, 27.05.2012 are beggining tests of our work which it takes since few months. Game client and server are very sample, we are not giveing you finished modification, it is not even half completed, our ambition is bigger. In ours download page we put game client with server on system Microsoft Windows and Linux x86. The most important thing in the server is scripting language, you can read about it on our Wiki.

Now, short about GMPA.com.pl. That is only information website. We won't to make that mistake, forcing people to stay here. Here you can glorify you servers, ask for help in case of problems. We will not to make servers around community, becouse communities should create ourselves independently around servers, we are giving you capabilities, creating communities we are leaving to you..

Enjoy game, visit download section and also our Wiki and Forum.

Discussion topic is here.